![]() ![]() Open that folder and select everything in it.Ģ. Here's where it can get hard to explain, but once you understand is not difficult.ġ. When you do this, you will either see a folder that says "Runtime" or one that says "Content". My recommendation is to unzip that file to an empty folder on your desktop. So, the content that you have received from another site, will usually be in a. If you have told Daz Studio to store content in a different folder or hard drive, you may not have a "Content" folder and may have everything stored in a folder called "Daz Library" where the Daz Library structure CONTAINS Poser's old "Runtime" folder. One called "Runtime" and one called "Content". The "Runtime" Folder is kept inside the "Content" folder in Daz Studio. But, Daz Studio could still use Poser content, so it had TWO libraries. So, they developed their "own" library structure that went into a folder named "Content". (Things like shaders and material presets, at first). OK, So when Daz Studio was first released, it was using Poser content and arranged it's library just like Poser did.īut, eventually, Daz Studio started to have features and content that were exclusive to Daz Studio. The object (3D mesh) would go in the Geometries folder, the Poses & Material files go in various places in the Library folder and ALL of the image files would go to the Texture folder. When a Product was made for Poser, it had to be sorted so that all the parts went into these folders accordingly. Inside this Runtime folder were other strangely named folders like, "Geometries", "Libraries", and "Textures". Poser had a very "picky" way of organizing it's library, which was in a folder called "Runtime". ![]() Daz3D began as a company offering content for Poser. But, having a little history may help you understand, so here we go: ![]()
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