![]() ![]() The player character travels the galaxy searching for a way to overthrow the Ur-Quan, meeting (and, if conversations went badly, battling) most of the alien races mentioned in the first game, discovering several new ones and sooner or later learning that there are worse things than the enslaving Ur-Quan, and they're about to take an interest in mankind. Once again Super Melee mode was a major attraction to the game, but Star Control II is mostly famous for its story mode: an RPG/ Action-Adventure game akin to Starflight, set twenty years after the Alliance of Free Stars lost the war featured in the first game. For one, "Super Melee mode" is included: an upgraded version of the original's Melee mode, with a plethora of new ships, larger fleets, and the ability to save "favorite" fleet compositions to disk. Star Control II: The Ur-Quan Masters took things many levels beyond the first game. In fact, the game became famous primarily for its Melee mode, and many players were content with just playing this mode over and over. However the game also included its famous "Melee mode", which allowed players to pick any two fleets of any composition and just duke it out - skipping all the Resource-Gathering and territory control stuff to give a fun, fast-paced casual experience. Each side starts on opposite ends of a small map the objective is to advance your ships planet by planet, fight enemy ships whenever they are encountered, gather resources to purchase stronger ships, uncover artifacts to boost specific ships' combat prowess, and ultimately clear all enemy assets off the map. It pits the Alliance of Free Stars (where humans were only minor members) against the evil Ur-Quan Hierarchy, with each side comprised of seven different races. The original Star Control features a "campaign" mode - a rudimentary Turn-Based Strategy game. More importantly however, space battles in Star Control are just the cherry on top of the cake: all three games (and particularly the second and third games) go well beyond mere space battles, offering an "over-arching" experience that gives battles context and explores all of the different races and their relationships. With this wider variety of ships, Star Control also boasts the ability to create fleets, so that when one ship is destroyed another can take its place in battle - until one side loses by running out of ships. Unlike Spacewar, there is a wide range of ships to choose from, each representing a different alien race and possessing a distinct appearance, handling characteristics, weapons, and unique abilities. ![]() However starting with the first sequel, the series quickly evolved into an epic-scale Action-Adventure / Role-Playing Game where space battles are just the tip of the iceberg.Īs in Spacewar, the battle portion of Star Control involves two armed spaceships in a 2D space battlefield, often with a planet in the middle. The first game was little more than a highly-advanced version of the classic Shoot 'Em Up game Spacewar!, with an optional Turn-Based Strategy mini-game to tie the battles together. Star Control is a series of games by Toys For Bob (later known for Skylanders and Crash Bandicoot 4: It's About Time) and Accolade. ![]()
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